Mods/Reunion
Last updated: 2022-04-28 (First release: 2021-03-26) mod.json
[i]After 62 years of isolation, the lost generation prepares to return home. However, not everyone intends to see humanity reunited.[/i]
Reunion is a lore-friendly, story-driven Freespace 2 campaign with fast-paced fighter combat and epic capital ship battles. The mod aims to capture the look and feel of the original Freespace franchise, providing new content with a sense of authenticity. This is an open beta release, which means that Act 1 and Act 2 is fully playable, but development is still in progress.
The mod contains:
○ 25 new missions, which compose Act 1 and Act 2 of the Reunion campaign.
○ More than 50 new ships, installations and stellar objects.
○ Over a dozen new weapons, most of them never before seen in any other mod.
○ A dynamic plot with interesting and diverse characters.
○ Epic music and custom skyboxes.
[b]THE STORY[/b]
You assume the role of Commander Simmons, a fighter pilot freshly assigned to the GTVA's 54th fighter squadron aboard the Nagoya, a Rhea-class carrier.
The main campaign is set 12 years after the Capella incident, as the GTVA is nearing the conclusion of its gate construction effort in Delta Serpentis. The Alliance couldn't quite recover from the second Shivan incursion, stretching its resources thin in an effort to both rebuild its fleet and find a way back to Earth.
The voices of those, who never want to return to Sol are getting louder by the day. Some are dissatisfied with the decreasing living standards, others imagine a bright future among the stars. Most however, fear what lies on the other side of the jump gate. A movement to abandon the construction of the gate has started, its radical wing rapidly gaining momentum. As the GTVA fears another insurrection, shadowy powers manipulate the political climate to their own ends.
[b]SHIPS, WEAPONS AND COMBAT[/b]
Reunion draws upon the vast creative talent the Freespace 2 modding community has amassed over the years, introducing a wide variety of new ships, skins and weapons, some entirely unique to this mod. Fly lightning-fast interceptors. Use bombs that are able to eradicate entire convoys. Take out enemies from afar with your antimatter lance. Confront deadly enemies driven by Blue Planet's enhanced AI. Take part in massive battles between enormous starfleets. Help humanity return to Sol.
Successful completion of the campaign requires quick reflexes, good tactical thinking and command abilities. As an officer of the GTVA security forces, you will have to work together as a team with your wingmen, who depend on your judgement as their commanding officer. You will not be able to complete Reunion simply by flying up to hostiles and pulling the trigger.
Full credits are listed in the mod's root folder, it will also be listed at the end of the campaign once it is fully complete.
[b]MORE TO COME[/b]
Presently, the Reunion mod is in open beta stage, which means an expansion to the project is yet to come. So far, this release contains only Act 1, which is composed of 10 missions and Act 2, which contains 13 missions with 3 different endings.
Long term plans include the addition of:
○ Act 3
○ Custom HUD
○ Custom mainhall and briefing animations
○ End credits cutscene
○ Full character voiceovers
○ Custom fonts
○ Better tech descriptions
○ Correction of potential grammar and spelling mistakes
While the development continues, do not hesitate to give feedback! Your thoughts are very much appreciated.
Release Thread
https://www.hard-light.net/forums/index.php?topic=97494.0Files
Reunion_Crisis_1 (required)
SHA256: 37eb26957c984fe2c70d06a623a322e52c3833a2b7000179c9a0a9262ed56942
Total Download Size
1 GB
SHA256SUM (optional; ?)
37eb26957c984fe2c70d06a623a322e52c3833a2b7000179c9a0a9262ed56942 Reunion_Crisis_1.7z
Dependencies
Mod Flag List Order (required order; may include optional mods; ?)
-mod Reunion_Crisis_1,MVPS