Mods/Warmachine
Last updated: 2023-11-20 (First release: 2023-11-08) mod.json
[b]Built for FSO 23.2.1[/b]
Warmachine presents a remix of Blue Planet part 1, Age of Aquarius, featuring modern engine features. Inspired by sci-fi visuals both classic and modern, all sides of the campaign have received new deadly and dazzling weapons, and in some cases ships, that raise the intensity of combat. Many BP missions, once that once tested the community when they were new but became old hat since, have been given adjustments and twists to get the blood pumping again.
[b]ZIPSANDZAPSANDMISSLERACKS[/b]
Release 2 (June 2022) brings new fighters from Talhydras, new effects from Kestrellius, and music from Shadows of Light along with many other community contributions. Try out a new re-balanced fighter roster, avoid the blistering PULSEQUAKE of the rearmed warships, and find out what new surprises the Shivans brought this time. Then check out the mission simulator to see if your reflexes and computer are up to pushing it even further.
[b]Changelog[/b]
[b]2.7[/b]
Again updated to current engine and BP versions, as well as many small bugfixes and some mission background tweaks.
[b]2.5[/b]
updating to use current MVPs and BP version, and a refreshed WMB verison.
Hopefully refixed the AoA tutorial for real this time.
2.5.1: patched script crash
[b]2.4[/b]
lost to time
[b]2.3[/b]
Mainly internal file reorganization to potentially support multiplayer better.
[b]2.2[/b]
Warmachine now runs on a special buiid branch, letting us test some pretty new features. It also hopefully will grant us stability without conflicting with FSU and BP target updates.
[b]2.1[/b]
Fixed a typo, adjusted some lighting, and added the GTB Promachos light bomber to appropriate missions.
[b]Likely-asked questions:[/b]
Q: But canon?
A: Warmachine started out as a reaction to early Blue Planet, and branched of into exploring alternate ideas about the GTVA's post-Capella future.It is not made by the Blue Planet team, knowingly conflicts with BP canon, and will continue to do so as we develop more content of our own.
Q: Is this just Age of Aquarius?
A: We've developed a few stand alone missions in the tech room, and will continue to do so, but currently AoA is the primary content.
Q: War in Heaven?
A: No. At least not by us, not any time soon. We've included a rearmed version of the Icarus cutscene, but this is merely for fun.
Q: Why are there so many models with the wrong names in the wrong places?
A: We are developing new models, but art production takes a lot of time. In the mean time we have new ships we want to explore, and we're using models already in BP that more or less fit the properties we want for the final ship.
Q: How can you rip off Blue Planet so much?
A: Blue Planet's developers have been aware of and at times quite helpful in development since the beginning.
Release Thread
https://www.hard-light.net/forums/index.php?topic=96541.0Files
WM - Core (required)
Core assets and tables
SHA256: 495d29e6c98676abd684375373de0e1e5822863a0b821ece355ed492067af1f8
Total Download Size
829 MB
SHA256SUM (optional; ?)
495d29e6c98676abd684375373de0e1e5822863a0b821ece355ed492067af1f8 wm_core.7z
Dependencies
- WM - Core
- MVPS [~4.6.8]
- blueplanetcomplete [~3.3.1]
- FSO [>=23.2.1]
Mod Flag List Order (required order; may include optional mods; ?)
-mod Warmachine,blueplanetcomplete,MVPS
Command-Line Flags (optional; ?)
-soft_particles -aa -enable_shadows -orbradar -rearm_timer -targetinfo -3dwarp -no_screenshake -bloom_intensity 56